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Poll: Should Legendary Defender of Ascalon be made account wide?
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Should Legendary Defender of Ascalon be made account wide?

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Old Mar 16, 2011, 09:48 PM // 21:48   #21
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Originally Posted by melissa b View Post
Eliminate the Older Character disadvantage
People that played through pre-searing in the intended way before the March 3rd, 2011 update were put at a disadvantage by allowing the +1 to titles for newly created prophecies characters or people that abused the death leveling mechanic. It's unreasonable to ask for a veteran player to delete a main with for example 40 titles to attain LDOA. Allowing that person to roll a new throwaway character to get that title for their main would be much more reasonable. As it stands now LDOA is not reasonably obtainable for people thats playstyle is having 1 main character and their main was created before March 3, 2011.
You don't need LDoA for GWAMM, there are other, easier titles you can get instead. Since the HoM is account based older characters don't have a disadvantage there. The disadvantage to older players is negligible. The nonsensical character/title combos making LDoA account wide would cause is not.
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Old Mar 16, 2011, 10:31 PM // 22:31   #22
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You bring up GWAMM as your opening remark yet I specifically gave an example of a completionist, someone that already passed GWAMM with 40 titles that wants this title for their main for fun but has zero incentive to do so because they would have to delete it. Also since when are +1s negligible? To some sure but to many not. +29hp mod vs +30hp results in a significant change in value to many. +1 to a title track is significant. Having a character title combo with LDOA that never achieved it is not different than Treasure Hunter and therefore is negligible. If its not negligible can you point out how it would be detrimental to your playing the game if someone has the title on their sin for example?
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Old Mar 16, 2011, 11:16 PM // 23:16   #23
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It doesn't make any sense for a Sin to have LDoA, it's not a matter of it having a detriment to me, making every title account wide doesn't have any negative impact on me either but it'd still be a dumb idea.

The fact is, LDoA is a title for characters who have spent a long time in pre searing. Assassins were way across the ocean in Cantha and didn't do anything remotely legendary to defend Ascalon at all. Hell, they probably didn't even know about the Charr threat.
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Old Mar 16, 2011, 11:31 PM // 23:31   #24
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So you agree the change would not be detrimental. While other titles could be make account wide this title stands out as actually have good reason to for balance.

The fact is, Wisdom was a title for characters that spent a long time acquiring and identifying golds. Yet Anet made changes allowing Presearing characters which have no access to unidentified golds yet can be Sources of Wisdom at level 1 and have an added in-game benefit. How is my new pre-searing character who was just born, never saw a gold, seen a foe, or ventured outside an outpost a "source of wisdom" or an "oracle of wisdom"?

Last edited by melissa b; Mar 16, 2011 at 11:38 PM // 23:38..
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Old Mar 17, 2011, 12:17 AM // 00:17   #25
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You are missing an important point for chest and wisdom, You can use several characters to complete the title. While for LDOA you can only complete it on 1.

Anyway you are lazy ( and the other 48 saying yes)....
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Old Mar 17, 2011, 12:34 AM // 00:34   #26
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Yes it would be too easy to obtain the title if it was made account wide and the experience of multiple characters stacked to complete the title. This could be addressed though through the use of it only transferring at max.

Generalizing people voting yes as "lazy" makes you ignorant. Is someone that has 40 titles that wants 41 lazy if they want to create a character to do LDOA and transfer it to their main? Or if someone wants to do the title after the storyline instead of before lazy?

Additional Notes
Previously to October 2006 the title didn't exist so they couldn't "have gotten it", previously to March 3, 2011 they had to choose either LDOA or Survivor.

/still signed

Last edited by melissa b; Mar 17, 2011 at 01:08 AM // 01:08..
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Old Mar 17, 2011, 12:53 AM // 00:53   #27
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Lol anyone that has 40 titles and wants more can go fo a dif title than that of LDOA. if they wanted LDOA they should have gotten it when they made that char whether before or after the update.

/still notsigned.

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Old Mar 17, 2011, 01:21 AM // 01:21   #28
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what a joke.

/notsigned now, later or ever.
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Old Mar 17, 2011, 02:26 AM // 02:26   #29
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If they were designing gw now and asked me for my input I would say either All titles are shared or none of them.

Guild membership and storage shared ok that is fine it would be complicated to do otherwise.
Couldn't have people in a dozen guilds at the same time.

Factions is the main problem as you cannot run one character as pro Luxon and another as pro Kurzic.
Once you have those titles account wide it becomes easier to pick others and the more you make account wide the less reason there is for others to remain character based.

Logically I do not want any titles to be account wide but I think a few more will do so and ldoa is the one most likely to shift over first.
We just have to do the best we can with titles.
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Old Mar 17, 2011, 05:08 AM // 05:08   #30
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Ya know, the people saying its dumb or illogical to have LDoA as account wide and citing the fact that Sins or Paras weren't in pre-Sear are being silly.

Its the same logic that would make PvP titles character based for example. How is it logical to max out your Hero title on a PvP character but then display it and the emote on a level 1 character in Pre-Searing? Or the same level 1 character being a Grandmaster Treasure Hunter despite there not being any lockec chests in Pre-Sear?

Titles need to be internally consistent. The game's original premise was to prevent MMO grind, and yet with each expansion grind increased, especially in title farming and REALLY especially the faction/rep titles.

IMO, all titles effects should be account wide, so if you maxed out Lightbringer on one character, all other characters benefit from the title effect. GWAMM on the other hand should still require each character that receives it to individually acquire the number of titles necessary. That way, those who are interested in playing multiple alts and not title GRINDING can do so without fear of being handicapped or pigeonholed into focusing on one solitary character, and those who want GWAMM on more than one character would still have to put in the time and effort to do so.
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Old Mar 17, 2011, 06:44 AM // 06:44   #31
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Quote:
Originally Posted by melissa b View Post
previously to March 3, 2011 they had to choose either LDOA or Survivor.
Yeah, and now all those LDOAs that already exist can get Survivor. What's your point? I really don't see your reasoning behind wanting LDOA to be accountwide. Like other people have said, make all titles accountwide if you're going to make LDOA accountwide.

LDOA is meant to be (and correct me if I'm wrong here), the title you obtain for taking a character to level 20 in pre-Searing Ascalon. This requires creating a character in Prophecies and levelling it from 1-20 in pre-Searing. Lore-wise, this means that the character will have gone through the Searing. Now, if you claim this is unfair on the professions you can make in Nightfall/Factions, what about people who don't have Prophecies (and yes, I know some people who don't)? Surely it's unfair that they can't get LDOA on their sins/rits/dervs/paras? What good would this change be for them? I personally see LDOA as a little perk for those who started off in the very first campaign.

Imho LDOA is fine as it is now. They fixed what was awful about it, now leave it alone. A few weeks ago I saw a Lv 1 Derv in Minister Cho's with Tyrian Trailblazer (that's 80% carto for those who don't know). It made me feel sick tbh. I wouldn't feel right with my Lv 1 sin nub running around with Slayer of All when she's not set foot in EotN no more than I would with my main Factions Necro having LDOA because my warrior hit Lv 20 in Pre. Some titles are character based for a reason. I can understand why some have been changed to account-wide to encourage people to play other characters and not feel "stuck" to one. The changes to Wisdom/Treasure Hunter were a great decision imo. What you're suggesting is entirely unnecessary and wrong on so many levels. Until you come up with a valid reason as to why this title should be accountwide (and don't try to bring "ZOMFG IT'S NOT FAIR" into it as there are many things in this game and also life that aren't fair), I shall remain

/stillnotsigned.

Also:

Quote:
Originally Posted by melissa b View Post
You bring up GWAMM as your opening remark yet I specifically gave an example of a completionist, someone that already passed GWAMM with 40 titles that wants this title for their main for fun but has zero incentive to do so because they would have to delete it.
So uh, you intend to have some way of transporting characters back to Pre? Lol. They'd have to make a character in Pre to get the title regardless of account or character wide. Your logic is invalid.

Last edited by Bellatrixa; Mar 17, 2011 at 06:49 AM // 06:49..
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Old Mar 17, 2011, 07:12 AM // 07:12   #32
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Originally Posted by Bellatrixa View Post
Until you come up with a valid reason as to why this title should be accountwide
I already previously came up with 3 valid reasons feel free to read them.

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Originally Posted by Bellatrixa View Post
So uh, you intend to have some way of transporting characters back to Pre? Lol. They'd have to make a character in Pre to get the title regardless of account or character wide. Your logic is invalid.
Failure to comprehend for the loss. Lol at transporting characters back to pre that would be fail on so many levels. Account-wide = All characters (the older character included) have a title when one character (the new character created to get the title) completes it.
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Old Mar 17, 2011, 08:26 AM // 08:26   #33
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Originally Posted by Kaleban View Post
IMO, all titles effects should be account wide, so if you maxed out Lightbringer on one character, all other characters benefit from the title effect. GWAMM on the other hand should still require each character that receives it to individually acquire the number of titles necessary. That way, those who are interested in playing multiple alts and not title GRINDING can do so without fear of being handicapped or pigeonholed into focusing on one solitary character, and those who want GWAMM on more than one character would still have to put in the time and effort to do so.
Euhm, no. My Mesmer might have 1,1mill LB points, and my ssin 800k etc, but my necro doesn't have it maxed. Why not? Because he didn't go and slay all those demons. Reputation titles are not supposed to be account wide, because they show to NPCs how many monster X you killed for rep Y. Kurz and Lux is different, because it shows your allegiance over all of your account. That, and because it's PvP related, which means they should be account wide.

Quote:
I already previously came up with 3 valid reasons feel free to read them.
He said valid reasons. Not you whining the game is too hard and you want it easier. That is not a valid reason. So, to back up the man, once you come up with a valid reason (note the emphasis) for this title to become account wide, feel free to let us know.
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Old Mar 17, 2011, 08:41 AM // 08:41   #34
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I don't care if you don't believe balance is valid that fine by me but many people would think that's valid. Also, show me where I said I want the game easier or said the game was too hard. Personally, I feel the game is for the most parts easy. Some parts specifically a few titles I feel have too much grind mostly (treasure hunter or lucky). For the lucky I already made a proposed change in another thread. For treasure hunter I would leave alone but my opinion of it's the same.
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Old Mar 17, 2011, 09:09 AM // 09:09   #35
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IDEA!!!

Make a pre for cantha and elona and maybe allow map travel to the areas!!!

In cantha it can take place before the winds thing that petrified the forest and jade-ified the sea.
Imagine a beautiful forest and stuff and boat people!

In elona... euh, dunno, but asum!
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Old Mar 17, 2011, 10:22 AM // 10:22   #36
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Quote:
Originally Posted by Coast View Post
reverse acc wide title on chest/wisdom also then imo
Provided it's not a sarcasm, it seems that you don't understand the mechanisms of obtaining these titles. LDOA is the kind of very specific title limited to specific place and to specific character. It is pure grind of one characted up to 20lvl ... and thus for me it is purly limited to this specific character. Chest/wisdom (mayby lucky and unlucky naturally too) are logically account based. Why? Because such solution supports creating new chars and play the game instead of sitting in one place with one char and making endless the same chest run. This solution enables grinding by different chars throughout the content of the game.

LDOA account based? no thanks !
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Old Mar 17, 2011, 11:42 AM // 11:42   #37
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Originally Posted by matter of time View Post
Chest/wisdom (mayby lucky and unlucky naturally too) are logically account based.
Wisdom and treasure hunter aren't logically account based, they were made that way for logical reasons. Because one character had to id every gold, and salvage every armor, because it had a higher chance of not breaking it etc.. It was stupid the way it was, so they changed it. Also, it allowed people to do for example chest runs on a character other than their main.

The rest is correct though.
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Old Mar 17, 2011, 12:42 PM // 12:42   #38
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Quote:
Originally Posted by melissa b View Post
How is my new pre-searing character who was just born, never saw a gold, seen a foe, or ventured outside an outpost a "source of wisdom" or an "oracle of wisdom"?
Quote:
Originally Posted by Kaleban View Post
Its the same logic that would make PvP titles character based for example. How is it logical to max out your Hero title on a PvP character but then display it and the emote on a level 1 character in Pre-Searing? Or the same level 1 character being a Grandmaster Treasure Hunter despite there not being any lockec chests in Pre-Sear?
Hero and Treasure/Wisdom are account wide for convenience; due to the nature of PvP characters it would be stupid for Hero to be character based and Treasure/Wisdom just led to people putting their Golds/Keys in storage and switching characters to ID/use them. It was time consuming and needlessly complicated.

LDoA on the other hand requires the exact same input no matter what character you do it in and is made no less convenient by being account based, it only screws up the lore.
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Old Mar 17, 2011, 12:44 PM // 12:44   #39
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I really really really really really really really really really really want to say yes - because it would make getting my GWAMM a little bit easier, but I'm going to have to say no.
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Old Mar 17, 2011, 12:59 PM // 12:59   #40
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Originally Posted by Bright Star Shine View Post
Wisdom and treasure hunter aren't logically account based, they were made that way for logical reasons. Because one character had to id every gold, and salvage every armor, because it had a higher chance of not breaking it etc.. It was stupid the way it was, so they changed it. Also, it allowed people to do for example chest runs on a character other than their main.

The rest is correct though.
basically you have said exaclty what I ment ... with inital disagreement I must admit i don't get it ... you say that ''they are not logically account based'' but in the next sentense you say that ''It was stupid the way it was, so they changed it'' ...so? now these tiltels are logically account based aren't they? or not? ... just for me and my curiosity of niuances in english language
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